5.09.2012

GDC: Video game legends share inspirations

GDC: Video game legends share inspirations

with draining his pocket of quarters, Romero says Pac-Man was a huge influence on his work as a game developer. In fact, Wolfenstein 3D has a Pac-Man level that pays tribute. Also, elements such as power-ups and the structure built within a maze contributed
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John Romero has ideas for an old school FPS

computerandvideogames.com John Romero, co-founder of id Software and designer of seminal first-person shooters such as Wolfenstein 3D, Doom and Quake, has said he's not done creating shooters yet. The legendary developer recently responded to queries on Twitter
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GDC 2012: The Industry Trade Show Breaks a Record with 22,500 Attendees

the classic arcade game, Pac-Man, and how the game could be coined as the muse in the creation process in Wolfenstein 3D and DOOM The popular Classic Games Postmortem series returned this year, featuring a look at some of the industry’s most inspirational
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Doom Creator Has Shooter Plans

Romero, designer of Doom, Quake and Wolfenstein 3D, hasn't made a first-person shooter in awhile. He hasn't abandoned the genre he popularized with id Software, though. He hinted at a future project this weekend. "Definitely not! I have plans," Romero tweeted
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GDC: Forgotten Tales from Sid Meier, Will Wright, John Romero, Cliff Bleszinski

maze chase, characters, females, powerups, cut scenes, and licensing. Romero noted that Pac-Man directly influenced Wolfenstein 3D and Doom. The panel provided some important thoughts about game design and how their designs were influenced by important works
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Revisit The Road To THE AVENGERS With This French Expo Showcasing MARVEL Concept Artist Ryan Meinerding

design. During his studies, he won his first job collaborating on video games 'Seven Sorrows' and 'Return to Castle Wolfenstein'. He left his studies during the last semester, when offered the opportunity to work alongside one of the idols, Ian McCaig, artistic
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GDC 2012 reveals record 22,500 attendance, debuts 2013 dates

session highlighting the classic arcade game, Pac-Man, and how the game could be coined as the muse in the creation process in Wolfenstein 3D and Doom. The popular Classic Games Postmortem series returned this year, featuring a look at some of the industry's
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